I loved exploring the world of Armello through the video game and novellas, and brought that knowledge to designer Rob Heinsoo and developer Jay Schneider during many playtests.
Due to the pandemic halting in-person development, I led a pivot to using Tabletop Simulator and nanDECK for playtesting and rapid prototyping.
As the project progressed, I was able to gradually replace the placeholder assets with the beautiful final components by Dann May and Greg May.
Tabletop Simulator prototype – Cards, tokens, and minis
Tabletop Simulator prototype – Snap points for dice in 3D tray
Tabletop Simulator prototype – Automations and chat messages for changing game states
Card data in Google Sheets automatically exported to mockup layout using nanDECK
In-person playtesting
Rulebook text and mockup layout
Style guide
Card data analytics
Card data analytics
Card data analytics
Tabletop Simulator prototype – Cards, tokens, and minis
Tabletop Simulator prototype – Snap points for dice in 3D tray
Tabletop Simulator prototype – Automations and chat messages for changing game states
Card data in Google Sheets automatically exported to mockup layout using nanDECK
In-person playtesting
Rulebook text and mockup layout
Style guide
Card data analytics
Card data analytics
Card data analytics
Armello assets are ยฉ King of the Castle Games and/or League of Geeks
Recommendations
I miss working with Jackson on tabletop game design!
He’s insightful, detail-oriented, listens well, and calm under pressure.
I had the pleasure of working with Jackson on Armello: The Board Game. He excelled at data organization, data management and data analytics. This combined with an editor’s eye for text details makes Jackson an excellent final design team member. I hope to work with Jackson on future projects.